hoi4 land doctrine guide

hoi4 land doctrine guide

However, you need to produce a large amount of tanks and trucks. The main goal of this doctrine is to wage war basing on vehicles. This item will only be visible to you, admins, and anyone marked as a creator. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Its Superior Firepower. I've tried to be as impartial as possible, but I would love your input. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. It's the best doctrine in terms of stats. This doctrine is only for countries with huge manpower but small industry. Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. I havent done the math either but I dont think the advantages are so much stronger to warrant having 2 less, Personally, I prefer Grand Battle Plan but thats because it fits with my play style. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. Its bonuses primarily apply to planning, although it has some minor boosts for infantry. being the United States historical, what do you recommend? This doctrine focuses on throwing shells, not men, at the enemy. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. Every doctrine is decent if used right. You're air doctrine choices air incorrect in fighting a superior enemy. Especially as facsist. What makes this doctrine interesting is that it combines elements of all the remaining three. Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. Dont @ me. . Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. It is only visible to you. The resource guide provided by the Tribal Relations Office contains resources for American Indians and Alaska Natives in the custody of the Washington State Department of Corrections (DOC) to improve the chances of success and reduce recidivism among the population. Ahh, it's always nice to get another perspective on the doctrines. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. An overrun unit is destroyed. That's double the combined total of the pair of 7-2. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Once more, Jimmy, the flow chart, please!! personally i believe the best land doctrine is based on how you wage war. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Required fields are marked *, I will be waiting for you in our discord channel. Invite Foreign Investors (2 offmap civs) 6. Especially for those of the players that value diversity of units, rather than focus on any of their types. The historical land doctrine is very good for Japan. Of course you will be missing the bombing bonuses. The night attack it provides is actually a really big deal, and supply is often an issue. Mobile Warfare is heavily inspired by the blitzkrieg concept utilized by Germany in World War 2. A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Please see the. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". Tactical bombers are flexible and can perform both ground support and regular bombing. If you have chosen a big country with huge naval industry, pick the fleet in being. Trade Delegation (50% bonus) 3. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] All trademarks are property of their respective owners in the US and other countries. Mobile Warfare is made for Germany, keep it. Operational integrity is the best. It has amazing offense capabilities but weak on defense. I'm kidding. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. Choosing the right doctrine is an important component of Hearts of Iron IV. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Just a quick noob's guide to Land Doctrines in HOI4. Archived post. High entrenchment bonuses. ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. Whether you want to change villagers' portraits, the aesthetics of your town or revamp the entire map, By 1936, the Netherlands stands at an important crossroads. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Espaol - Latinoamrica (Spanish - Latin America). Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Superior Firepower is based on the concept of Shock and awe, a military strategy that employs great displays of force and significant usage of explosive weapons against the enemy. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Generals traits and promotions can complement very nicely with the right tree. Best for close air support. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Privacy Policy. Scan this QR code to download the app now. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. Why Do People Like Play Job Simulation Games. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Superior firepower and mobile doctrine are great in well supplied areas. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare Join. Dispersed Support or Integrated Support?This pretty much adds up either way. JavaScript is disabled. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). It has amazing offense capabilities but weak on defense. It may not display this or other websites correctly. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). You can manually control divisions. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Line and support artilleries gives lots of soft attack. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. and our Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! For GBP it's important to make clear the inherent disadvantages of using the battle planner. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Overruns are the BEST way to win wars. You should always begin by placing attention on industry, electronics and equipment. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. What is the best doctrine? Archived post. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Grand Battle Plan is not exactly ideal when going head to head with i.e. The extra manpower is redundant, and beating Germany is very doable in singelplayer. All rights reserved. Interesting. You can than make decisions that improve building time with 10 procent and more factories will be assigned to build new ones. Specific Doctrines for specific Countries(debatable). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You need to sign in or create an account to do that. So I don't build carriers as them. Germany. German Reich should pick this doctrine and spam submarines to make an impact on the seas. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! It is only visible to you. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. The 20% Soft attack and Defense is getting halved to 10%. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. 15 days ago. They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. CAS is in the middle. Just let them build up their org bonus until its maxed out. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . If you're using tac bombers use the right side. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. So! If you like tanks and mot/mec, Mobile warfare is a good choice. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. other nations going for tanks could and should still pick mobile infantry. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Valve Corporation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. It emphasized high concentrations of force at one point to break an enemies defensive line. Expand the Textile Industry (2 civs) 4. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. It is the most versatile unit on the battlefield. There are three different war doctrines in HOI4. This will give you enough troops to help capture France and launch a good naval invasion on Britain. Construction 1 is done, proceed with Superior Firepower. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. Motorised: 7 motorised, 2 infantry, engineer company. Scan this QR code to download the app now. New comments cannot be posted and votes cannot be cast. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc But I have a problem: I dont know, which land doctrine I should use. Hybrid of other two air doctrines. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). Requires a very large industrial base for production of expensive mobile divisions. Recommended for UK and Italy. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy.

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hoi4 land doctrine guide

hoi4 land doctrine guide